Monday, October 27, 2008

Uni-Metagame's Declaration of Independence



The Unique Metagame's
Declaration of Independence


Preamble

We the people of the Yu-Gi-Oh trading card game demand certain rights we deem to be inalienable.

Certain rights that have become blurry as time has passed by.

Certain rights that have been trampled on by the very people meant to protect them, by the very analysts that choose to ignore them and keep their eyes to the skies, while the real magic is happening before their feet.

Article 1 (Bill of Rights a.k.a The 5 Truths we hold Self Evident):

Stemming the pressures of net decking and filling the current voids of originality.
  • 1) Among them is the right to a card game that is free to express one's self and one's creativity, without the social pressures of hideous acts such as net-decking. Such pressures will not be succumbed to even if it means losing matches to maintain one's integrity.

Winning as a result of innovation not lack of it.
  • 2) Second among them is the belief, as stated above, that winning should come hand and hand with innovation, thought, and creativity. It should not come as a result of choosing a popular deck, proven to win, and simply using it's power to your benefit.

Innovators and Followers
  • 3) Third among them is the belief that there are two people in this card game, innovators and followers. The inability to innovate is not an excuse to follow. The win of a follower is not equal to that of an innovator. The reputation of the former is not equal to that of the latter.

Variant Decks
  • 4) Fourth and possibly most prominent among them is the definition of a variation of a deck. A variation of a deck is not to be a small face lift or a simple tinkering of cards. A variant deck must maintain it's own unique qualities and engines that set it apart from the original. As such the best definition of a variation is a different win condition for a deck using a similar deck engine. If your win condition remains the same and your decks engine is identical too, how can you call your deck an original piece of work that wins by your own ingenuity?

Love of the game not love of winning
  • 5) Fifth among them is the love of the game. The fact that so many people now play this game simply to win is incredible. The fact that people are willing to play any deck, simply to get store credit is unbelievable. The fact that those same people who now have store credit, use it to buy more unoriginal powerful cards, to maintain their store credit gaining potential, is idiotic. It's an unending ride of loss, continuous store credit for continuous store credit buying potential. At the end of the day, we believe you do nothing but act as a robot, using store credit, to gain more, for no reason whatsoever but to build more unoriginal decks. Without the love of the game, you play for nothing, and when you lose twice in a tournament, it's sad to see you leave, a Yu-Gi-Oh player walking in the wind, without purpose or direction. In the end we pity those players who do not have a healthy respect and a love for the game.

Article 2 (Our Duties)

  • 1) To provide a (Tier 1 deck)-free zone. To allow the other unique decks to shine through articles and insights on the Yu-Gi-Oh trading card game. Making sure the discussion doesn't revolve around the same topics and the same cards that overwhelm the metagame enough as it is.

  • 2) To provide a blacklist that fosters innovation. A blacklist that consists of decks too rigid and too popular to be consistent with the term "innovative". Decks that can't foster true variation.

  • 3) To provide a support list of decks that have potential for great success if the right innovation is put in place and the right creativity is used. These would be such decks that haven't been given a chance to succeed, due to the media's biased attention to the top tier decks.

  • 4) To provide insightful articles no one else is willing to publish, regardless of how controversial they may be. Such articles would support the creativity of the Yu-Gi-Oh nation to take action and creative steps to help the metagame move in a healthy direction. To move it away from cookie cutter decks to a more polarized view of the game.

  • 5) To inform the community of critical knowledge to the metagame. These include upcoming card releases and UDE official announcements. In essence this is our goal to become an essential news gathering site to the community at large. If it affects your play it affects our work.


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Join us as we start bringing you weekly articles from various authors about the unique metagame. A metagame that has remained hidden for long enough.

There is pojo, yugioh realms, and metagame, but now there's Unimetagame, a look inside the innovators game.

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