Saturday, June 20, 2009

Warrior's Strike OCG Structure Deck



Yeah, I know, we won't get this soon, but the sheer amount of good cards released in it is just too good for me to pass on it.

Know that it's a Dual (Gemini in the TCG) Warrior deck, concentrating itself on Dual Warrior's effects and Equip cards to make them better.

Cards announced in the OCG version of this deck :

[NEW !] Phoenix Gearfried
- This Level 8 Warrior allows you, once re-summoned, to Special Summon Dual monsters from the Graveyard every time your opponent plays Spells. It can also negate Spells and Traps targetting your monsters, at the cost of one Equip card you control, and its 2800 ATK makes it hard to be defeated. A good addition to Dual monsters.

[NEW !] Evoltector Chevalier
- A hardly pronouncable name for a nifty effect. When re-summoned, this 1900 ATK and Level 4 Warrior will, at the cost of one Equip card you control, destroy a card on your opponent's field. Seeing how it's always good to destroy your opponent's cards, this monster is a plus.

[NEW !] Phoedelzyer
A Dual variant of Crystal Seer ? You'll love it, I think : Once sent to the Graveyard at the end of the battle, just send a Dual from the Deck to the Graveyard to draw a card. Nice, isn't it ? In addition, Duals sent to the Graveyard can be gotten back later by various means. Definitely a thing to run in threes in any Dual deck.

[NEW !] Dual Soldier
A Gemini/Dual warrior whose ATK is rather low (500), but that, once he gains its effect, can't be destroyed once in battle, and that Special Summons another Gemini/Dual monster from the Deck after he battles. Rather interesting, but the fact you'll need to Dual Summon it ruins the surprise effect. It would be way way better if it was simply an Effect Monster.

Exodius the Ultimate Forbidden Lord
...No, don't hope seeing every Exodia part in this deck. Exodius is only there for bouncing back Duals from the Graveyard to the Deck. In addition, it benefits from having Normal monsters in the Graveyard, and Dual monsters are Normal monsters in the Graveyard.

Kuraz the Light Monarch
Well, a surprising reprint, I have to say. Kuraz does fit in the sense of destroying your own Duals for free cards, once Phoenix Gearfried is on the field, or if you need to strike for game.

Card Trooper
Another good reprint, it'll be there for dumping early Duals in the Graveyard, for future use. One of the many cards we'll hope to keep in the TCG version of the deck.

Blazewing Butterfly
Any Dual deck is pure trash without this. Dual Summon it, and you'll be able to send it to the Graveyard, in exchange of any Dual monster from your deck. And the Dual Monster you'll summon will have its effect immediately. A powerful effect for the deck, and definitely another card you should run in threes.

Future Samurai
Its effect, once re-summoned, looks like Sorcerer of Chaos, but at the cost of one monster removed from your Graveyard, and Future Samurai will still be able to use its 1800 ATK in battle the turn it uses its effect.

[NEW !] Supervis
A new Equip card, exclusive to Dual Monsters, that allows you to give to the Dual Monster equipped its effect, while allowing you to Special Summon a Normal (or Dual) Monster from the Graveyard once destroyed. Definitely a good card, fitting the theme.

Burden of the Mighty
Yeah, this good card will be reprinted too. I think its presence in the TCG version depends if it will be too present in the Turbo Pack or not, but "wait and see", like they said. For its effect, it will lower enemies' ATK by 100 x their own level.

Arms Hole
That'll probably be the first time we'll have this card. Its effect, at the cost of milling the top card of your deck and not being able to Normal Summon or Set this turn, allows you to get in your hand any Equip Spell, from your Hand or Graveyard. Understood why Premature Burial is ban, now ?

Big Bang Shot
One of the equips we'll have in this deck. A 400 ATK boost, and a piercing effect. The bad thing is that once destroyed, the wearer will be removed from game. the good thing is that the new Dual effects don't destroy this card, but send it to the Graveyard.

Double Summon
A classic card. It allows you to Normal Summon one additionnal time the turn it is used. Classic, but definitely bad.

Swing of Memories
It's logical to see this card, seeing Dual Monsters are Normal monsters until they are re-summoned. I still don't know if any Dual Monster Special Summoned by this and re-summoned will be destroyed at the end of the turn or not.

Unleash your Power !
A really good card, which gives all your Dual Monsters their effects from the turn. At the end of the turn, they'll be all set, but if you have means to protect them, it's not really a problem.

Dark Bribe
THIS surprised me a lot. I really didn't expected to see that card here. We'll just have to hope Konami won't cut this card off the TCG release, unless they put it in the Turbo Pack.

~~~~~~~~~~~~~~~~~

Here's the full OCG decklist:

Monsters (20) :
Phoenix Gearfried (will allow you to recycle Gemini/Dual monsters)
Evoltector Chevalier (field destruction + high attack)
Phoedelyzer (drawing source)
Dual Soldier (special summoning)
Spell Striker (tribute fodder)
Exodius the Ultimate Forbidden Lord (recycle Gemini/Dual monsters from Graveyard to deck)
Divine Knight Ishzark (removes from game monsters it destroys)
Kuraz the Light Monarch (drawing source + destruction)
Freed the Matchless General (Warrior searcher)
Marauding Captain (Level 4 or less monster special summoning + Warrior protection)
Exiled Force (monster destruction)
D.D. Warrior Lady (monster removal)
Card Trooper (mill your own deck for having Geminis/Duals and/or Warriors on the Graveyard)
Gemini Summoner (Gemini/Dual summoning easier)
Blazewing Butterfly x2 (quick Gemini/Dual effect)
D.D. Warrior (monster removal)
Future Samurai (monster destruction)
Field-Commander Rahz (Warrior fetching)
Dark Valkyria (monster destruction)

Spells (14) :
Supervis (Gemini/Dual effect activation + Special Summoning)
Mind Control (generic helpful card)
Burden of the Mighty (lowers opponent's monsters' attack)
Silent Doom (Special Summoning)
Arms Hole (Equipment fetching)
Reinforcement of the Army (obvious)
Big Bang Shot (seems to have become a staple since Advent of the Dark Emperor)
Dark Factory of Mass Production (gets back Gemini/Dual monsters)
Divine Sword - Phoenix Blade (reusable equipment for Gemini/Dual effects)
Double Summon (obvious)
Symbols of Duty (Monster Reborn at the tribute of a Normal monster)
Swing of Reminiscence (Special Summon Normal Monsters)
Unleash your Power ! (Gemini/Dual effect quickly given, excellent in combo with Gemini Trap Hole)
Reborn Ribbon (seems to have become a staple since Zombie World)

Traps (6) :
Dark Bribe (Equipment protection)
Kunai with Chain (ATK boost)
Sakuretsu Armor (monster protection)
Justi-Break (Mirror Force for Normal Monsters)
Birthright (Call of the Haunted for Normal Monsters)
Gemini Trap Hole (Mirror Force's effect once a Gemini/Dual is destroyed in battle)

I love this deck. I had some fears about it when they start talking about "A Gemini/Warrior deck", but I'm rassured now, especially with the flood of generic good cards in it. Spell Striker, Exodius, Kuraz, Card Trooper, Mind Control, Burden of the Mighty, Arms Hole, Dark Bribe and Kunai with Chain are all good reasons to buy this deck.

-Izual (Nickname on UniMetagame Forums)
UniMetagame Syndicated Writer

2 comments:

Anonymous said...

The number of errors in this article is astounding.

Anonymous said...

I just want to affirm the above statement. Goddamn...

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