Friday, August 21, 2009

Absolute Powerforce

(Absolute Powerforce unleashes this nearly impossible to summon beast. If you can get it out though, you'll only have one turn to use it's power. Don't worry, that's all you'll need)


Details

TCG Release Date (North America): February-March 2010

OCG Release Date: November 14th, 2009

Includes 80 cards:
  • 1 Holographic Rare
  • 5 Ultimate Rares
  • 5 Ultra Rares
  • 9 Super Rares
  • 18 Rares
  • 48 Commons
Source

~~~~~~~~~~~~~

Savior Demon Dragon

So far only 1 card is confirmed for this set and it's the card in the picture above.

It's effect is:

"Salvation Dragon - Savior Dragon" + "Red Dragon Archfiend" + 1 non-Tuner monster

Once per turn, negate the effect(s) of 1 face-up monster your opponent controls until the End Phase. This card gains ATK equal to that monster's ATK. When an opponent's card's effect that would destroy this card is activated, negate it and destroy it. Then, inflict damage to your opponent equal to the ATK of this card. When this card attacks, destroy all Defense Position monsters on the field after the Damage Step. Return this card to the Extra Deck during the End Phase, and Special Summon 1 "Red Dragon Archfiend" from your Graveyard.


~~~~~~~~~

Final thoughts

We'll keep you updated on the latest happenings with this set, but keep a close look out for Stardust overdrive as well.

That's the set before this one and we'll be able to open that one a lot sooner. Regardless though it's always fun looking far into the future and glimpsing at cards we know will be a long ways away.

For up to date information you can also check out our Forums, which will have the latest info on Absolute Powerforce.

Wednesday, August 19, 2009

White Night Dragon




Stats of the card :


Type : Dragon
Attribute : Water
Level : 8
ATK : 3000
DEF : 2500
Effect : Negate the activation of any Spell or Trap that targets this card, and destroy that card. When a face-up monster you control is selected as an attack target, you can send 1 Spell or Trap Card you control to the Graveyard to change the target to this card.

Where to play this card :

Obviously, any deck that can Special Summon it will welcome it hands down. My preference will go to Dragon decks, due to Red-Eyes Darkness Metal Dragon, King Dragun and Decoy Dragon all be able to Special Summon it.

Advantages of this card :

- The type. Being a Dragon, as I said earlier, allows it to be Special Summoned with REDMD and King Dragun's effects, while warranting it the protection King Dragun can offer, although it is one of the very rare Dragons not needing it.
- The level. 8 is a good number, both for Trade-In and Advance Draw, and it, coupled with its type, allows it to be Special Summoned via Decoy Dragon.
- The attack. 3000 is nothing to laugh about, and such ATK will allow it to replace Dark Horus in some Hopeless Dragon variants.
- The effects. The first one allows it to walk unprotected, as it'll give itself any needed protection, while the second one allows it to protect weaker monsters whose effects could complement his, like Red-Eyes Darkness Metal Dragon, who can summon little monsters in order to clean its path for direct attacks, or Prime Material Dragon/Stardust Dragon, which will protect it from untargetting effects.

Disadvantages of this card :

- The attribute. While not being Dark nor Light allows it to work well alongside Koa'Ki Meiru Drago, it also disable cards like Allure of Darkness or Honest to work with it.

Cards to play for supporting this card :

Obviously, Dragon-type monsters will be great with it. That means monsters able to Special Summon it (Red-Eyes Darkness Metal Dragon, King Dragun, Decoy Drago), or whose effects will work together with its (Prime Material Dragon, Stardust Dragon, Koa'Ki Meiru Drago).

My thoughts on this card :

I was waiting too much for it to be released, and now we'll have it as a Secret Rare ? I'm sure it'll cost a lot of money, but that's linked to how powerful this card is in any Dragon deck, or in any deck running a high number of low-level monsters whose effects will make your opponent want to crush them. Definitely a must-play card that'll be seen in a lot of decks.

-Izual (Nickname on UniMetagame Forums)
UniMetagame Syndicated Writer

Tuesday, August 18, 2009

September 1st 2009 Ban List Analysis



Now we know it for sure (well, 99,9 % sure) :

New Forbidden cards :

Card of Safe Return (from limited) : It was obvious with Mezuki's semi-limitation, and as there aren't other reasons behind its ban, there's nothing else to say.

Crush Card Virus (from limited) : One of the restricted cards that surprises me the most... Look, Konami is re-releasing it in Turbo Pack, and bans it the day it gets out. At least, it's a big "owned" to people who paid 200+ $ in order to get one. And this makes me laugh. A lot.

Dark Strike Fighter (from unlimited) : It was obvious due to the massive OTK that this card has spawned (mainly Rescue Synchro OTK ones). I talked a lot about it earlier, and it seems Konami share the same opinions as me about this card.

Monster Reborn (from limited) : Another obvious ban, but this one is due to Call of the Haunted's limitation. Nothing else to say about it, except it's the end of opponent's Graveyard's pilfering.

New Limited cards :

Black Rose Dragon (from unlimited) : For those not understanding it, this card is limited to counter the "Debris-Hime" deck that was over-popular in the OCG. It's also the reason behind Lonefire's semi-limitation, by the way.

Blackwing - Gale the Whirlwind (from unlimited) : An easily Special Summoned Tuner whose effect was overpowered. Now, Blackwings players will have to think twice before using it... Or to use more Blizzards.

Call of the Haunted (from forbidden) : An obvious limitation due to Monster Reborn's ban, and the desire from Konami to leave us at least one generic monster revival.

Cold Wave (from unlimited) : This powerful card, that helped spawn many OTKs for Rescue Synchro, Blackwings and Lightsworn decks, is now limited, in order to prevent its abuse. This + Heavy Storm + Giant Trunade is still that powerful, though.

Demise, King of Armageddon (from unlimited) : An obvious limitation, due to the incoming release in Stardust Overdrive of new support cards for Ritual Monsters, that would let Demise become way more overpowered. Even at one, it's still a threat, though.

Mind Control (from unlimited) : Another obvious limitation, due to all those Synchro abuses that came with the use of this card. Now it's limited, we'll see less "I steal your monster and use it for Synchros", although this and Brain Control can still be put together in one deck.

Mind Master (from unlimited) : See "One for One".

One for One (from unlimited) : This was limited in order to prevent the abuses that will come with incoming level 1 cards, as well as Mind Master abuse for Synchros.

Rescue Cat (from semi-limited) : One of the three obvious counters to the Rescue Synchro OTK decks, like what has been done with TeleDAD on the last banlist. Gladiator Beast players will still play it, even if there's only one of it.

Solemn Judgment (from unlimited) : This is the card everyone is surprised to see there, myself included. And while I can understand the usual statement behind it not being banned ("That's a card that needed skill to be played"), we now have many replacement cards, and there are going to be more of them in the incoming extensions. We'll just have to do whatever we can with those cards and to leave our once precious Solemns.

Summon Priest (from semi-limited) : See "Rescue Cat".

New Semi-limited cards :

Bottomless Trap Hole (from unlimited) : This was the main counter to nearly every "boss" card in the ending banlist, as only Heraklinos was able to counter it. Now, its semi-limitation forces us to play it more conservatively.

Chaos Sorcerer (from limited) : As this card wasn't that threatening in the last banlist, Konami allows us to add a second one in our decks. Spellcaster decks now have their Malicious, with an added removal effect, while other decks now have a more accessible answer to overpowered cards like Stardust Dragon, Judgment Dragon or Gladiator Beast Heraklinos.

Lonefire Blossom (from unlimited) : See "Black Rose Dragon".

Mezuki (from limited) : See "Card of Safe Return".

New Unlimited cards :

Breaker the Magical Warrior (from limited) : This is a good thing for Spellcounter decks, as well as for Oppression Gadgets, as both will now have a more constant S/T removal that's able to hold its own in battle. Remember, though, it'll easily be countered by that now semi-limited card that is Bottomless Trap Hole.

D.D. Warrior Lady (from limited) : Another good thing for Oppression Gadgets, as well as for decks that needed a good way to counter opponent threats. It can easily counter boss monsters as long as it battles.

Destiny Draw (from semi-limited) : A good thing for Perfect Circle Monarchs, a deck that's about to be brought back with this and Raiza's unlimitation. This, alongside with Plasma and Malicious, will be the boost that the Monarchs needed to gain a Tier.

Fissure (from limited) : Free monster destruction at no cost ? Very good against big monsters like Judgment, although Stardust and Heraklinos will easily counter it.

Green Baboon, Defender of the Forest (from semi-limited) : Obvious unlimitation, due to how much they nerfed its effect. It should have been unlimited on the last banlist, though.

Raiza the Storm Monarch (from semi-limited) : See "Destiny Draw".

I didn't include the semi-limited Dulauren, Tiger King of the Ice Boundary as it hasn't been released on the TCG.

My opinion about what's coming in the metagame :

Old Tier 1 :

Lightsworns : With no new limitations, Lightsworns will stay what they are, a quick and powerful deck who relies a bit too much on luck. The semi-limitation of Chaos Sorcerer and the unlimitation of Fissure and D.D.Warrior Lady will be great to counter their main card, Judgment Dragon.

Blackwings : Hurt by the ban of Dark Strike Fighter and the limitation of Gale, Blackwings will have to play more frequently their own Synchro monsters, as well as the newly-released Vayu in order to stay the Tier 1 deck they were. New options may open up with the unlimitation of Destiny Draw and the addition of Malicious and lower level Destiny Heroes in the deck, though.

Rescue Synchro : They are officially dead. With the limitation of two of their main monsters (Summon Priest and Rescue Cat) and the ban of their most powerful Synchro monster, Dark Strike Fighter, they can now do very little things, and aren't a threat anymore.

Gladiator Beasts : The limitation of Rescue Cat afflicted them too, but they are more hurt by the limitation of Solemn Judgment. New variants of the deck will have to rely more on cards like Dark Bribe or My Body as a Shield if they want to control as much as before, although they gained new options in compensation with the unlimitation of D.D.Warrior Lady and Breaker.

Other decks :

Spellcounter : The unlimitation of Breaker gave them more ways to control the field, while the semi-limitation of Chaos Sorcerer appeared as a Malicious-like with a removal effect. Spellcounter decks are more deadly than ever, so keep an eye on them.

Perfect Circle Monarchs : The unlimitation of Destiny Draw and Raiza allows the return of this annoying Monarch variant, which consisted in using cards like Raiza and Phoenix Wing Wind Blast in order to freeze opponent's draws, while making its field grow before locking it with things like Destiny Hero - Plasma and Jinzo.

Zombies : The semi-limitation of Mezuki allows Zombies to have a new chance, although, with the ban of Card of Safe Return, they'll need another draw power in order to be as effective as they were.

New decks :

X-Sabers : You knew Airbellum, now prepare yourself to an onslaught of equally powerful monsters ! They'll start to appear in Ancient Prophecy, so that's the best option for those wanting a quick replacement for Rescue Synchro decks (even though it's not really the same kind of play)

Fortune Ladies : Played by Dark Signer Carly in the 5D's anime, this archetype is known for quick plays and a particular gaming approach. Try it if you want to have something different and powerful at the same time.

Geminis : Yeah, I know, they are not THAT new. But the new monsters and support cards added in the incoming Structure Deck and in Stardust Overdrive will make our good old Geminis a force to reckon with.

-Izual (Nickname on UniMetagame Forums)
UniMetagame Syndicated Writer

Yugioh September 1st 2009 TCG/OCG Full Ban List




Here is the official TCG/OCG ban list:

Forbidden Cards

Card of Safe Return
Crush Card Virus
Dark Strike Fighter
Monster Reborn


~~~~~~~~~~~~

Limited Cards

Black Rose Dragon
Blackwing - Gale the Whirlwind
Cold Wave
Call of the Haunted
Demise, King of Armageddon
Mind Control
Mind Master
One for One
Rescue Cat
Solemn Judgment
Summoner Monk

~~~~~~~~~~~~~

Semi-Limited Cards

Bottomless Trap Hole
Chaos Sorcerer
Dulauren, Tiger King of the Ice Boundary
Lonefire Blossom
Mezuki


~~~~~~~~~~~~~~~~

No longer limited

Breaker the Magical Warrior
D.D. Warrior Lady
Destiny Draw
Fissure
Green Baboon, Defender of the Forest

Raiza the Storm Monarch


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Here is the full list for those that want to speculate on what cards should have been limited more or banned:

I. Forbidden Cards

BLACK LUSTER SOLDIER - ENVOY OF THE BEGINNING
BUTTERFLY DAGGER - ELMA
CARD OF SAFE RETURN
CHANGE OF HEART
CHAOS EMPEROR DRAGON - ENVOY OF THE END
CONFISCATION
CRUSH CARD VIRUS
CYBER JAR
CYBER-STEIN
DARK HOLE
DARK MAGICIAN OF CHAOS
DARK STRIKE FIGHTER
DELINQUENT DUO
DESTINY HERO - DISK COMMANDER
DIMENSION FUSION
EXCHANGE OF THE SPIRIT
FIBER JAR
GRACEFUL CHARITY
HARPIE'S FEATHER DUSTER
IMPERIAL ORDER
LAST TURN
LAST WILL
MAGICAL SCIENTIST
MAGICIAN OF FAITH
MAKYURA THE DESTRUCTOR
METAMORPHOSIS
MIRAGE OF NIGHTMARE
MONSTER REBORN
PAINFUL CHOICE
POT OF GREED
PREMATURE BURIAL
RAIGEKI
RING OF DESTRUCTION
SINISTER SERPENT
SNATCH STEAL
THE FORCEFUL SENTRY
THOUSAND-EYES RESTRICT
TIME SEAL
TRIBE-INFECTING VIRUS
TSUKUYOMI
VICTORY DRAGON
WITCH OF THE BLACK FOREST
YATA-GARASU

NEW! - Card of Safe Return, Crush Card Virus, Dark Strike Fighter, Monster Reborn

II. Limited Cards

ADVANCED RITUAL ART
BLACK ROSE DRAGON
BLACKWING - GALE THE WHIRLWIND
BRAIN CONTROL
BRIONAC, DRAGON OF THE ICE BOUNDARY
COLD WAVE
CALL OF THE HAUNTED
CARD DESTRUCTION
CARD TROOPER
CEASEFIRE
CHAOS SORCERER
CYBER DRAGON
DANDYLION
DARK ARMED DRAGON
DEMISE, KING OF ARMAGEDDON
ELEMENTAL HERO STRATOS
EMERGENCY TELEPORT
EXODIA THE FORBIDDEN ONE
FUTURE FUSION
GIANT TRUNADE
GLADIATOR BEAST BESTIARI
GORZ THE EMISSARY OF DARKNESS
GOYO GUARDIAN
GRAVITY BIND
HEAVY STORM
LEFT ARM OF THE FORBIDDEN ONE
LEFT LEG OF THE FORBIDDEN ONE
LEVEL LIMIT - AREA B
MAGIC CYLINDER
MARSHMALLON
MEGAMORPH
MEZUKI
MIND CONTROL
MIND MASTER
MIRROR FORCE
MYSTICAL SPACE TYPHOON
NEO-SPACIAN GRAND MOLE
NIGHT ASSAILANT
ONE FOR ONE
OJAMA TRIO
OVERLOAD FUSION
PLAGUESPREADER ZOMBIE
REASONING
REINFORCEMENT OF THE ARMY
RESCUE CAT
RETURN FROM THE DIFFERENT DIMENSION
RIGHT ARM OF THE FORBIDDEN ONE
RIGHT LEG OF THE FORBIDDEN ONE
SANGAN
SCAPEGOAT
SMASHING GROUND
SOLEMN JUDGMENT
SNIPE HUNTER
SPIRIT REAPER
SUMMONER MONK
SWORDS OF REVEALING LIGHT
THE TRANSMIGRATION PROPHECY
TORRENTIAL TRIBUTE
TRAP DUSTSHOOT
TREEBORN FROG
UNITED WE STAND
WALL OF REVEALING LIGHT

NEW! - Black Rose Dragon, Blackwing - Gale the Whirlwind,
Cold Wave, Call of the Haunted, Demise, King of Armageddon, Mind Control, Mind Master, One for One, Rescue Cat, Solemn Judgment, Summoner Monk

III. Semi-Limited Cards
You can ONLY use two of the following cards in the Deck, Extra Deck & Side Deck combined.

ALLURE OF DARKNESS
BOTTOMLESS TRAP HOLE
CHAIN STRIKE
CHAOS SORCERER
DESTINY HERO - MALICIOUS
DULAUREN, TIGER KING OF THE ICE BOUNDARY
GOBLIN ZOMBIE
GOLD SARCOPHAGUS
FOOLISH BURIAL
JUDGMENT DRAGON
LONEFIRE BLOSSOM
MAGICAL STONE EXCAVATION
MASK OF DARKNESS
MEZUKI
MIND CRUSH
NECROFACE
ULTIMATE OFFERING

NEW! - Bottomless Trap Hole, Chaos Sorcerer, DuLauren, Tiger King of the Ice Boundary, Lonefire Blossom, Mezuki

NEW! - The following cards are no longer Limited: Breaker the Magical Warrior, D.D Warrior Lady, Destiny Draw, Fissure, Green Baboon, Defender of the Forest, Raiza the Storm Monarch


The TCG

While this is the official OCG Ban list, it isn't necessarily the official TCG one.

But looking at history as a guide, we can see that past ban lists either EXACTLY reflected the OCG one or had minor differences that didn't change the actual list very much.

So we can reliably say that the above list is your ban list or in essence the list.

If there will be any changes they will be minor and nothing to fuss over.

UniMetagame's analysis of the above list will occur in the next article. Stay tuned til then and enjoy the new list; I know I will! :D

~~~~~~~~~~~~~~~~~~~~~~~~~~~

August 31st

UPDATE: The two lists have been confirmed to be exactly the same. So don't hesitate to use the above list for either the TCG or the OCG because they are both the same; like last time.


Monday, August 10, 2009

Shapesnatch the Invincible




Stats of the card :


Type : Machine
Attribute : Dark
Level : 5
ATK : 1200
DEF : 1700
Effect : This card is treated like a Normal Monster. If this card attacks your opponent directly and reduces their Life Points to 0, you win the Match, due to your opponent repeatedly hitting his/her head on the wall, asking "Why ?" between every hit and quickly faint because of the repeated hits. If your opponent faints, this card will steal his soul. If this card steals a soul, it gains 100 ATK.

Where to play this card :

Shapesnatch doesn't want to share his deck with other monsters whose effects won't make it come faster on the field. Thus, the only way you can play Shapesnatch is in a Shapesnatch deck.

Advantages of this card :

- The attribute. Being Dark, Shapesnatch can be summoned with the Allure of Darkness and D.D.R. - Dance Dance Revolution combo. It also gets many support this way, although it won't need any of them, outside of the Special Summoning aspect.
- The type. Being a Machine, Shapesnatch gets another load of support, although, like with his Dark attribute, it doesn't need any.
- The effect. If you wanted to see any person you duel faint from repeated hits of his head to the wall, this card is made for you. Oh, and don't worry for the soul stealing part...

Disadvantages of this card :

...You're expecting the best card of the whole TCG to have some disadvantage ?

Cards to play for supporting this card :

You need to get it on the floor quickly, so any card for that is welcome. Mystic Tomato, Sangan, Summoner's Art, Ancient Rules, Birthright, Swing of Memories, any of these cards may give you access to Shapesnatch and its ultimate power.

My thoughts on this card :

This card is freaking awesome ! I've never seen a card holding such power in its bowtie, and in addition, it's so easy to summon ! The only bad thing is that there only exists copies of this card, the original being nowhere to be found. Copies are known to have no effect, thus looking like Normal Monsters, while the original one will have the effect.

-Izual (Nickname on UniMetagame Forums)
UniMetagame Syndicated Writer

Wednesday, August 5, 2009

Ban List Analysis: Brain Control

(Soon winning won't be as easy as drawing a Brain Control. Soon our ban list will reflect what it always has when it came to costless monster grabbing. Soon a great friend to luck sacking will fall. Soon I hope.)


With the new ban list looming closer and closer, it makes sense to start analyzing certain cards and asking whether such cards should be banned.

Rather than start with the cards that are obvious, I thought it would be best to look at a card that isn't on most people's radars.

Here we'll make the case for Brain control and decide if it should or should not be banned.

~~~~~~~~~~~

Card Text

Before getting too deep in the article, it wouldn't hurt to blow up the card text:

Pay 800 Life Points. Select 1 face-up monster your opponent controls. Take control of it until the End Phase.

~~~~~~~~~~~~

Popular Tactics
  • 1) Synch with your opponents monster.
  • 2) Tribute it for a higher starred monster.
  • 3) Move opponents monster out of the way - To attack for game
  • 4) Use opponents monster to help you attack for game.
As you can see from the above, your opponent always looses a card and you never play brain control without gaining some advantage out of it.

So it's a minus for your opponent and a 1 for 1 for you, that sets up big plays or gives you game.

The 800 life point cost is laughable by itself; just calling it a cost.

~~~~~~~~~~~~~~~

Banned Colleagues

A good question to ask when thinking of banning a card is always wondering if other cards like it are currently banned.

Brain Control has two well known friends as such:
  • 1) Change of Heart
  • 2) Snatch Steal
So what separates Brain control from it's two friends? Well change of heart can target face downs and has no life point cost.

Yet and surprisingly, Snatch steal is also banned but it can't target face downs and it's cost is far worse than Brain Controls.

So why is Snatch steal banned? It being an equip might make it a bit easier to fetch but can that really be the only reason it's banned? Probably not.

~~~~~~~~~~~~~~~

Luck Sacking

As mentioned above in the tactics section, Brain control allows huge shifts in games.

When you're in the middle of one or nearing the end, a single brain control is really all you need to get game or just barely miss it.

This starts a phenomenon known as Luck sacking, which I'll define as: "luckily drawing a powerful card that puts you in an advantageous situation that on most other occasions would not normally occur."

The key between luck sacking and sacking any other card is how advantageous the card you draw really is.

So why is Brain controlled widely considered a luck sack card? Nearing the end of games or towards the middle people have fewer and fewer life points. A simple brain control takes advantage of that by stealing opponents monsters and swinging for large amounts that normally the opponent is hard pressed to defend against.

~~~~~~~~~~~

Situation A

It's nearing the end of a game and you have 2 cards in hand with 2 on the field, luckily because you conserved your resources.

You have 2000 life points left with a bottomless trap hole set and a 2400 monarch.
You've bested him most of the game and he's down to about 1500 life points.

Your opponent draws his 3rd card, with nothing else on the field.
He summons his monster, to which you bottomless.
Thinking you have won, with only 2 cards left and a summon used, you sigh a breath of relief.

Then he brain controls your monarch and attacks for game; brain control is what he drew.

How is that fair? How many different instances of the above have happened to you?
How many times did you completely control the game but lost because of 1 Brain control?

~~~~~~~~

Situation B

You're playing lightsworn and have a Judgment Dragon on the field, 2 cards in hand, 2 set traps and your opponent is at a mere 1200 life points.

You on the other hand have a strong 3000 and with only 3 cards in his hand, drawing a fourth, and nothing on the field, you think you are close to victory.

Not only that, you also have a solemn set with a bottomless. What else can a player ask for near the end of the game?

Your opponent draws his 4th card and then plays smashing ground.
You think of everything your opponent might play next and know with a bottomless set you are fairly comfortable of weathering the storm.

Therefore you decide to protect your Judgment dragon and Solemn his smashing ground.

Immediately he then plays Brain Control, and right then and there you know he has game.

In almost any other situation you would have had him with your bottomless and Solemn. Yet the power of Brain Control was too much to handle. How is that fair? Did he work hard for the win? Did he deserve it? Obviously not.

After long minutes of play, you find that he wins merely as a result of luck and find the whole game a waste. This happens regardless of the fact that you played well and that he misplayed a lot.

~~~~~~

Situation C

You have 1 card in hand, a set bottomless, and 2 monsters on the field. You have 1500 life points he has 1000.

You feel with your Colossal Fighter on the field and with your Zombie Master, that you're pretty safe; not to mention your bottomless.

Your opponent has 1 set monster and 1 card in hand. He draws his next card.

He brain controls your colossal, sacks it for a 2400 attacking Caius, to which you bottomless.
Yet Caius still gets it's mandatory trigger effect and it gets to remove your zombie master.

He flip summons his monster and attacks for game.
Even in the very best situation where he didn't attack for game because his monster was too weak, just look at how much of your field he destroyed and with such little effort.

You lost 3 cards and he lost 2, plussing him 1 and giving him control of the field; EVEN though you had a Colossal that in most other situations would have been able to come back and even though you had a set bottomless. Now you're left with 1 card in hand and 1 draw, IF you survived the initial flip summon's attack.

Again, how is that fair? How can so much work be done with such little effort? Why are such large swings allowed in Yugioh with such little investment?

~~~~~~~~~~~~~~~~~

Final Thoughts

The situations I presented above were only some of the most popular.
Other non-lethal situations that lead to Synchro summoning or powerful tribute monsters are just as deadly.

They pave the paths for easy wins by people who do not in their right mind deserve it.

Besides the fact that Brain can change the game so quickly and besides the fact that it can be luck sacked, you have to remember that Snatch steal isn't very different from it and yet it remains banned.

It's friends remain banned for good reason and you'd be hard pressed to find anyone who would think those cards would be unbanned this September.

So if most people think change of heart and snatch steal are too powerful for play, then why does Brain control get the exception?

If taking a monster for virtually no cost is balanced and fair in our meta, then why do so many games end by this very act?

The yugioh community has unfairly lost enough games to the staple that calls itself Brain Control.

It has been played for far too long now and ruined too many games to honestly stay and compete past the September 2009 ban list.

If luck sacking should come to an end, how can Brain Control survive?

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